PM3.6 - King Dedede - Subaction - SpecialAirNLoop

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Stats

IASA: None
Hitboxes active: 1-19
Hitbox set 0 hits: 1
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-18

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Clang Rehit Rate Shieldable Ignore Invincibility Freeze frame disable Flinchless Shieldstun Hitlag Targets
0 0 Grab set action: 0xd0
0 1 0 30 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 2 0 20 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 3 0 10 0 100 0 Normal Unique ADR false 3 false true true true 1 3
0 4 8 100 0 100 70 Normal Unknown(64) AD false 13 true false false false 5 5

Scripts

Main

  1. Goto(SpecialNLoop Main 0x1aed8)

GFX

  1. Goto(SpecialNLoop GFX 0xd770)

SFX

  1. SoundEffectTransient(987)

Other

  1. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 180.0, speed: 1.0, size: 1.0, unk3: 24.0, unk4: 10.0, unk5: 40.0, unk6: 20.0, unk7: 20.0, unk8: 50 })
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(1.0)
  4. RumbleLoop { unk1: 2, unk2: 15 }
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(SpecialNLoop Other 0x5fe8)